{
	// TAS by DomTurchi

	"marble/data/missions/intermediate/racetrack.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 14
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms
		{
		   camera (-0.749924857677593 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"One Jump (0.035)"
            	frames 1391 2 ms
		frames 1 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 750 1 ms
	}
	{
	"Corner Edge Hit: Snap Clockwise & Natural Bounce while Holding Super Speed [1] & Jump (0.791), then Snap Counter-Clockwise and Turn Counter-Clockwise (0.951)" 
		frames 755 1 ms
		moveframe 1 ms
		{
		   camera (0.3068920313763711 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		frames 159 1 ms
		moveframe 1 ms
		{
		   camera (-0.2699806186678728 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (-0.000671116594699761 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
	}
	{
	"Time Travel Grabs: Stop Turning (1.912) & Start Turning Clockwise (2.015), then Snap Clockwise, Natural Bounce & Roll (3.291) & Start Quickly Turning Counter-Clockwise with NW Rotation (3.673)"
		frames 960 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 102 1 ms
		moveframe 1 ms
		{
		   camera (0.001342233189399936 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 1275 1 ms
		moveframe 1 ms
		{
		   camera (0.04362257865549792 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 381 1 ms
		moveframe 1 ms
		{
		   camera (-0.009012137128828535 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 1: Stop Turning & Jump (3.907), then Snap Counter-Clockwise with NE Rotation & Super Speed [2] (4.026)"
		frames 233 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 118 1 ms
		moveframe 1 ms
		{
		   camera (-0.24332770247835978 0 0)
		   move (1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
	}
	{
	"First Wall Hit: Natural Bounce, Roll and Turn Clockwise (6.135), then Stop Turning, Jump & Super Speed [3] (6.898) "
		frames 2108 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0.0016298545871284939 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 762 1 ms
		moveframe 1 ms
		{
		   camera (0.02003762404175619 0 0)
		   move (1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
	}
	{
	"Gem 2: Quickly Turn Counter-Clockwise Rolling with NW Rotation (7.782), then Stop Turning, Jump & Super Speed [4] (8.277)"
		frames 883 1 ms
		moveframe 1 ms
		{
		   camera (-0.004985437560628192 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 494 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{}
	}
	{
	"Second Wall Hit: Snap Clockwise Holding Super Speed [5] & Gently Turn Clockwise (9.149), then Slight Snap Clockwise & Continue Turning Clockwise (9.779)"
		frames 871 1 ms
		moveframe 1 ms
		{
		   camera (0.15934225434162097 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{
		   camera (0.00019174759848570515 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		frames 629 1 ms
		moveframe 1 ms
		{
		   camera (0.04304733586004081 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{
		   camera (0.00019174759848570515 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
	}
	{
	"Gem 3: Natural Bounce, Roll & Quickly Turn Clockwise (12.028), Rotate NE & Super Speed [6] (12.640), then Stop Turning, Jump & Roll (12.696)"
		frames 2248 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0.004026699568199808 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 611 1 ms
		moveframe 1 ms
		{
		   camera (0.004026699568199808 0 0)
		   move (1 1 0)
		   triggers (1 0 0 0 0 0)
		}
		{}
		frames 55 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Gems 4 & 5: Rotate NW (13.462), then Turn Clockwise, Jump & Roll (13.763)"
		frames 765 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 300 1 ms
		moveframe 1 ms
		{
		   camera (0.0012463593901570836 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Last Time Travel: Continue Turning But Slightly Faster (14.264), Stop Turning (14.865), then Gently Turn Clockwise & Jump (15.181)"
		frames 500 1 ms
		moveframe 1 ms
		{
		   camera (0.0015339807878856412 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 600 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 315 1 ms
		moveframe 1 ms
		{
		   camera (0.0005752427954571154 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gems 6 & 7: Stop Turning, Jump & Super Speed [7] (15.829), then Snap Counter-Clockwise & Natural Bounce Holding Super Speed [8] & Jump (15.929)"
		frames 647 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{}
		frames 99 1 ms
		moveframe 1 ms
		{
		   camera (-0.4099563655624374 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
	}
	{
	"Fourth Wall Hit: Roll While Turning Counter-Clockwise (16.662), then Snap Clockwise, Jump & Super Speed [9] with SW Rotation (17.710)"
		frames 732 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (-0.0023968449810709558 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 1047 1 ms
		moveframe 1 ms
		{
		   camera (0.009970875121256668 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
	}
	{
	"Gem 8: Turn Counter-Clockwise Rotating NW (18.037), Stop Turning and Natural Bounce Jump (18.611), then Super Speed [10], Turn Clockwise & Roll (18.795)"
		frames 326 1 ms
		moveframe 1 ms
		{
		   camera (-0.0008628641931860415 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 573 1 ms
		moveframe 1 ms
		{
		   camera (-0.009970875121256384 0 0)
		   move (0 0 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 183 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (1 0 0 0 0 0)
		}
		{
		   camera (0.0008628641931856732 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Gems 9-14: More Rapidly Turn Clockwise (19.096), then Stop Turning & Rotate NE (19.447)"
		frames 300 1 ms
		moveframe 1 ms
		{
		   camera (0.002013349784099904 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 350 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 15: Jump & Turn Clockwise (20.758), then Snap Clockwise & Continue Turning (21.509)"
		frames 1310 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0.0018216021856141988 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		frames 750 1 ms
		moveframe 1 ms
		{
		   camera (0.4999818630514762 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0.0018216021856141988 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
	}
	{
	"Ending Wall Hit: Snap Clockwise & Stop Turning (21.960), then Super Speed [11] (22.191) & Snap Counter-Clockwise (22.192)"
		frames 450 1 ms
		moveframe 1 ms
		{
		   camera (0.35003524103565475 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		frames 230 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{}
		moveframe 1 ms
		{
		   camera (-0.5999782356617711 0 0)
		   move (1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		frames 10000 1 ms
	}
}