{
        // TAS by DomTurchi

	"marble/data/missions/intermediate/greatdivide.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 15 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms
		{
		   camera (-0.7805085996360628 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Do Nothing (0.000)"
		frames 3500 1 ms
	}
	{
	"Roll with NE Rotation (5.421), Backspin with SW Rotation (10.087) & Release WASD (11.518)"
		frames 5420 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 4665 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1430 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"First Trap Launch: Roll with NE Rotation at 100FPS (13.929) & Release WASD and Launch at 1000 FPS (14.319)"
		frames 2410 1 ms
		moveframe 10 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 8 10 ms
		frames 300 1 ms
		moveframe 1 ms
		{
		   camera (0 0.002013349784099904 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Grab Time Travels: Rotate NW (14.820), Rotate SE (16.096), Rotate NW (18.397) & Rotate SW (19.848)"
		frames 500 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1275 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 2300 1 ms
		moveframe 1 ms
		{
		   camera (0 -0.00019174759848539225 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1450 1 ms
		moveframe 1 ms
		{
		   camera (0 -0.000671116594699761 0)
		   move (-1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Rough Second Launch Positioning: Rotate S (20.849), Rotate NE (21.710) & Rotate SW (23.152)"
		frames 1000 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 860 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1441 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Fine Second Launch Positioning: Rotate NW (23.653), Rotate SW (23.724), Rotate NE (23.735), Rotate SW (23.776) & Release WASD (23.819)"
		frames 500 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 70 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 10 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 40 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 42 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Second Trap Launch: Rotate NW at 100 FPS (25.750), Release WASD & Turn at 1000 FPS (25.970), then Launch at 333 FPS (25.971)"
		frames 1930 1 ms
		moveframe 10 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 21 10 ms
		moveframe 1 ms
		{
		   camera (0.13997574689456477 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 40 3 ms
	}
	{
	"Edge Hit: Bounce Around at 1000 FPS (26.091), Rotate NE (26.282), Rotate NW at 500 FPS (26.682) & Turn at 500 FPS and Rotate Clockwise (27.683)"
		frames 191 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 399 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 500 2 ms
		moveframe 1 ms
		{
		   camera (-0.21504493170171823 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0.00009587379924285257 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Ending: Flick Clockwise Rotating SE at 1000 FPS (29.524), Turn Counter-Clockwise (29.525), then Turn Clockwise Until the End (30.025)"
		frames 920 2 ms
		moveframe 1 ms
		{
		   camera (.5 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (-0.00009587379924269612 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 500 1 ms
		moveframe 1 ms
		{
		   camera (0.00009587379924285257 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 10000 1 ms
	}
}
