{
	// TAS by DomTurchi

	"marble/data/missions/intermediate/motomarblecross.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 14 
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms   
		{
		   camera (-0.2494636256299021 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"First Frame Bounce (0.000)"		
		frames 2749 1 ms		
		moveframe 1 ms	
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)		
		}		
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)		
		}		
		frames 748 1 ms		
		moveframe 1 ms		
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)		
		}		
		{}
	}
	{
	"Turn (0.424) and Slope Jump with IC Manipulation (0.425)"
		frames 7 1 ms		
		moveframe 1 ms		
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}		
		{}		
		frames 9 7 ms		
		frame 6 ms	
		moveframe 1 ms		
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)		
		}		
		{}		
		frames 345 1 ms
		moveframe 1 ms		
		{
		   camera (0.09098423548146709 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)		
		}		
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)		
		}
		moveframe 1 ms		
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)		
		}		
		{}
	}
	{
	"Natural Bounce (0.624), then Roll (0.720) and Jump (0.810)"
		frames 198 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 95 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 89 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"The Rest"
		frames 1100 1 ms
		moveframe 1 ms
		{
		   camera (0.8999673534926571 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		frames 500 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 400 1 ms
		moveframe 1 ms
		{
		   camera (-0.4999818630514765 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 700 1 ms
		moveframe 1 ms
		{
		   camera (0.09002549748903857 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 1000 1 ms
		moveframe 1 ms
		{
		   camera (-1.9000269533948524 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 375 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 1800 1 ms
		moveframe 1 ms
		{
		   camera (-1.4000450903433759 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (-0.0020133497841001713 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 225 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1300 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 800 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 600 1 ms
		moveframe 1 ms
		{
		   camera (-0.39998549044118104 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 700 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 100 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 1000 1 ms
		moveframe 1 ms
		{
		   camera (-0.29998911783088555 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 500 1 ms
		moveframe 1 ms
		{
		   camera (-1.4000450903433759 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 1100 1 ms
		moveframe 1 ms
		{
		   camera (-0.05004612320476909 0 0)
		   move (-1 1 0)
		   triggers (1 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 1350 1 ms
		moveframe 1 ms
		{
		   camera (2.9999870521081 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 600 1 ms
		moveframe 1 ms
		{
		   camera (-0.0020133497841001713 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 725 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 100 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 1350 1 ms
		moveframe 1 ms
		{
		   camera (1.0999600987132476 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0.0009587379924285257 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 195 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1150 1 ms
		moveframe 1 ms
		{
		   camera (0.002013349784099904 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1000 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 277 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 10000
	}
}
