{
    	// TAS by DomTurchi

    	"marble/data/missions/intermediate/gauntlet.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 15
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms
		{
		   camera (0.7853022895982055 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Delayed Spin Rotating SE (-0.370) & First Frame Bounce (0.000)"
            	frames 2749 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
            	frames 379 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 369 1 ms
	}
	{
	"Rotate NW (0.422), then Release WASD & Snap Clockwise (1.108)"
            	frames 421 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
            	frames 685 1 ms
		moveframe 1 ms
		{
		   camera (0.039883500485026674 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Roll Rotating NW (1.176), then Start Jumping (1.636)"
            	frames 67 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
            	frames 459 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Flick Super Speed & Rotate NE (5.533/5.534), then Release Jump"
            	frames 3896 1 ms
		moveframe 1 ms
		{
		   camera (0.04573180223884068 0 0)
		   move (0 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{}
		moveframe 1 ms
		{
		   camera (-0.7859734061929053 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Jump (7.370), then Snap Clockwise & Gently Turn Counter-Clockwise (7.437)"
            	frames 1836 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
            	frames 66 1 ms
		moveframe 1 ms
		{
		   camera (0.8500171040871309 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (-0.00009587379924269612 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		frames 10000 1 ms
	}
}