{
    	// TAS by DomTurchi

    	"marble/data/missions/intermediate/highroadlowroad.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 14
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms
		{
		   camera (1.510012338074928 0.19999274522059046 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Start Rolling (0.000)"
		frames 3498 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Grab Super Jump: Tap Jump (0.341) & Start Turning Counter-Clockwise Rotating NW (0.411)"
		frames 340 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 69 1 ms
		moveframe 1 ms
		{
		   camera (-0.0004793689962143688 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 1: Release WASD & Natural Bounce Rapidly Turning Counter-Clockwise (2.628), then Rotate NW Turning Faster (2.636)"
		frames 2216 1 ms
		moveframe 1 ms
		{
		   camera (-0.0027803401780426285 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 7 1 ms
		moveframe 1 ms
		{
		   camera (-0.003739078170471366 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 2: Continue Turning & Start Jumping (3.016), then Snap Clockwise & Super Jump Gently Turning Counter-Clockwise (3.214)"
		frames 379 1 ms
		moveframe 1 ms
		{
		   camera (-0.003739078170471366 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 197 1 ms
		moveframe 1 ms
		{
		   camera (0.030871363356198528 0 0)
		   move (-1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{
		   camera (-0.0005752427954570649 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
	}
	{
	"Ending: Rapidly Turn Clockwise (4.957) & Stop Turning (4.979)"
		frames 1742 1 ms
		moveframe 1 ms
		{
		   camera (0.030008499163012854 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 21 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 10000 1 ms
	}
}