{
	// TAS by DomTurchi

	"marble/data/missions/intermediate/playground.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 14 
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms   
		{
		   camera (0.5999782356617714  0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
                   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
                }
	}
	{
	"Moving Platform Timed Start: Jump (-0.198) & Start Rotating NW (0.296)"
            	frames 3300 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
            	frames 490 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Grab Super Jump: Roll (1.380) & Turn Clockwise with NE Rotation (1.515)"
		frames 1083 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
            	frames 134 1 ms
		moveframe 1 ms
		{
		   camera (0.0005752427954571154 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 1: Stop Turning (2.066), Jump (3.201) & Turn Counter-Clockwise Rolling with NW Rotation (3.358) "
            	frames 550 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
            	frames 1134 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
            	frames 156 1 ms
		moveframe 1 ms
		{
		   camera (-0.0005752427954570649 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 2: Jump While Turning More Gently (4.469), then Super Jump [1] Turning as Before (4.595)"
            	frames 1110 1 ms
		moveframe 1 ms
		{
		   camera (-0.00019174759848539225 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
            	frames 125 1 ms
		moveframe 1 ms
		{
		   camera (-0.0005752427954570649 0 0)
		   move (-1 1 0)
		   triggers (1 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 3: Stop Turning & Release Jump Rotating NE (7.156), then Rotate SE (7.457)"
            	frames 2560 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
            	frames 300 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Grab Super Jump 2: Rapid Turn Clockwise with NE Rotation Holding Jump (9.008) & Stop Turning (9.314), then Gyrocopter Gently Turning Clockwise & Release Jump (9.826)"
            	frames 1550 1 ms
		moveframe 1 ms
		{
		   camera (0.009970875121256668 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
            	frames 305 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
            	frames 511 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (1 0 1 0 0 0)
		}
		{
		   camera (0.00047936899621426287 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Gem 4: Rotate SE (12.400), then Rotate SW Turning Slightly Faster (12.771)"
            	frames 2574 1 ms
		moveframe 1 ms
		{
		   camera (0.00047936899621426287 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
            	frames 370 1 ms
		moveframe 1 ms
		{
		   camera (0.0005752427954571154 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 5: Rotate NW Turning Even Faster (13.212), then Rotate NE Turning More Gently (13.843)"
            	frames 440 1 ms
		moveframe 1 ms
		{
		   camera (0.0009587379924285257 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
            	frames 630 1 ms
		moveframe 1 ms
		{
		   camera (0.00047936899621426287 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gems 6 & 7: Snap Clockwise Rotating NW (16.135), Snap Counter-Clockwise Turning Counter-Clockwise (18.655), then Slight Snap Counter-Clockwise Rotating SE (20.706)"
            	frames 2291 1 ms
		moveframe 1 ms
		{
		   camera (1.6137477888556946 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
            	frames 2519 1 ms
		moveframe 1 ms
		{
		   camera (-0.5090898739795469 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (-0.0008628641931860415 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
            	frames 2050 1 ms
		moveframe 1 ms
		{
		   camera (-0.08475243853068193 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"Gems 8 & 9: Rotate SW (21.307), then Rotate NE (22.053)"
            	frames 600 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
            	frames 745 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 10: Snap Clockwise Gently Turning Clockwise (22.649), then Super Jump [1] Gently Turning Counter-wise (24.065) & Jump Turning More Quickly Until Finished (25.255)"
            	frames 595 1 ms
		moveframe 1 ms
		{
		   camera (1.239456476611598 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0.00019174759848570515 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
            	frames 1415 1 ms
		moveframe 1 ms
		{
		   camera (-0.00028762139772897655 0 0)
		   move (1 1 0)
		   triggers (1 0 0 0 0 0)
		}
		{}
            	frames 1189 1 ms
		moveframe 1 ms
		{
		   camera (-0.0005752427954570649 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
                frames 10000 1 ms
	}
}