{
	// TAS by DomTurchi

	"marble/data/missions/intermediate/spaceslide.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 14 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms   
		{
		   camera (-1.008017125239352 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"First Frame Bounce (0.000)"		
		frames 2749 1 ms		
		moveframe 1 ms	
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)		
		}		
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)		
		}		
		frames 749 1 ms	
	}
	{
	"Slope Jump with IC Manipulation (0.418)"
		moveframe 1 ms	
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)		
		}		
		{}
		frames 85 1 ms	
		moveframe 1 ms		
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)		
		}		
		{}
		frames 330 1 ms
		moveframe 1 ms		
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)		
		}
		{}
	}
	{
	"Natural Bounce into IC Manipulated 1st Mine Hit [45 FPS] (0.823)"
		frames 404 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 125 1 ms
		frame 22 ms
	}
	{
	"Turn (0.971) & NB Again into 2nd Mine Hit [30 FPS] (1.684)"
		moveframe 1 ms
		{
		   camera (0.7788787450489343 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		frames 712 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 142 1 ms
		frame 34 ms
	}
	{
	"Turn (1.861), then Turn Rotating NW into 3rd Mine Hit [30 FPS] (2.962)"
		moveframe 1 ms
		{
		   camera (0.12904613378087956 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 1100 1 ms
		moveframe 1 ms
		{
		   camera (0.07995874856853905 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 252 1 ms
		frame 34 ms
		frames 10000 1 ms
	}
}