{
    	// TAS by DomTurchi

    	"marble/data/missions/intermediate/tritwist.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 14
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms
		{
		   camera (-1.4910293258248428 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"One Jump (0.035)"
            	frames 1391 2 ms
            	frames 1 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 748 1 ms
	}
	{
	"Gem 1: Bounce & Hold Jump (809), then Snap Clockwise and Turn Clockwise Rotating NE (1.290)"
		frames 773 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		frames 480 1 ms
		moveframe 1 ms
		{
		   camera (0.9730231885157108 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0.0007669903939428206 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
	}
	{
	"Gem 2: Stop Turning & Rotate NW (3.082), then Turn Again Briefly Rotating NE (3.483) & Stop Turning (3.684)"
		frames 1791 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 400 1 ms
		moveframe 1 ms
		{
		   camera (0.0007669903939428206 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 200 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gem 3: Turn Clockwise (4.179), Turn Clockwise Rapidly (4.980), & Gently Turn Clockwise Rotating NW (5.721)"
		frames 494 1 ms
		moveframe 1 ms
		{
		   camera (0.0007669903939428206 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 800 1 ms
		moveframe 1 ms
		{
		   camera (0.002013349784099904 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 740 1 ms
		moveframe 1 ms
		{
		   camera (0.0003834951969714103 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gem 4: Stop Turning & Roll (6.062), then Tap Jump Rotating SW (7.123) & Turn Counter-Clockwise Rotating NW (7.423)"
		frames 340 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1060 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 300 1 ms
		moveframe 1 ms
		{
		   camera (-0.0015339807878858025 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 5: Big Snap Counter-Clockwise Quickly Turning Counter-Clockwise (7.764), then Stop Turning & Release WASD (8.595)"
		frames 340 1 ms
		moveframe 1 ms
		{
		   camera (-2.3000124438360334 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (-0.0020133497841001713 0.002013349784099904 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 830 1 ms
		moveframe 1 ms
		{
		   camera (0 -0.0015339807878858025 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 6: Rotate NW (8.755), then Start Turning Counter-Clockwise & Start Jumping (9.830)"
		frames 159 1 ms
		moveframe 1 ms
		{
		   camera (0 -0.0004793689962143688 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 1074 1 ms
		moveframe 1 ms
		{
		   camera (-0.0020133497841001713 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gem 7: Stop Turning (12.226) & Rotate NE (12.877)"
		frames 2395 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 650 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gem 8: Rotate SE (13.308) & Turn Counter-Clockwise Rotating SW (13.424)"
		frames 430 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 115 1 ms
		moveframe 1 ms
		{
		   camera (-0.0009587379924287376 0 0)
		   move (-1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gem 9: Stop Turning (14.000), then Quickly Turn Clockwise Rotating SE (14.511)"
		frames 575 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 510 1 ms
		moveframe 1 ms
		{
		   camera (0.002492718780314167 0 0)
		   move (1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Between Gems 9 & 10: Rotate NE & Turn More Gently (14.667), then Stop Turning & Release Jump (14.788) & Start Jumping Again (15.389)"
		frames 155 1 ms
		moveframe 1 ms
		{
		   camera (0.0009587379924285257 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 120 1 ms
		moveframe 1 ms
		{
		   camera (0 -0.00028762139772897655 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 600 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gem 10: Turn Clockwise Rotating NW (15.990), then Turn More Quickly Rotating SE (16.291) & Stop Turning While Rotating NW Again (16.492)"
		frames 600 1 ms
		moveframe 1 ms
		{
		   camera (0.002013349784099904 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 300 1 ms
		moveframe 1 ms
		{
		   camera (0.002492718780314167 0 0)
		   move (1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 200 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gem 11: Rotate NE (16.593), then Quickly Turn Clockwise Rotating SW (17.194)"
		frames 100 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 600 1 ms
		moveframe 1 ms
		{
		   camera (0.002492718780314167 0 0)
		   move (-1 -1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
	}
	{
	"Gem 12: Rotate NE (17.260) & Stop Turning (17.701)"
		frames 65 1 ms
		moveframe 1 ms
		{
		   camera (0.002492718780314167 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 440 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
            	frames 10000 1 ms
	}
}