{
    	// TAS by DomTurchi

    	"marble/data/missions/intermediate/skatepark.mis"
	{
	"Load Buffer & Camera Calibration"
		frames 14
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		moveframe 1 ms
		{
		   camera (0.7879867559770053 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
	}
	{
	"The One True Auto-Start Bounce (0.000)"
            	frames 1200
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 2314 1 ms
	}
	{
	"Slope Jump (0.426)"
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 69 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{}
		frames 355 1 ms
	}
	{
	"Gems 1-3: Turn Camera Counter-Clockwise Rotating SE (1.597), then Stop Turning & Rotate NW (1.788)"
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 1169 1 ms
		moveframe 1 ms
		{
		   camera (-0.003930825768956758 0 0)
		   move (1 -1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
		frames 190 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gem 4: Snap Camera Clockwise Rotating NE & Jump (2.529), then Roll (3.370)"
		frames 740 1 ms
		moveframe 1 ms
		{
		   camera (0.21303158191761842 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		}
		frames 840 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		{}
	}
	{
	"Gems 5 & 6: Jump & Turn Counter-Clockwise Rotating SW (3.431), then Stop Turning & Rotate NW (3.974)"
		frames 60 1 ms
		moveframe 1 ms
		{
		   camera (-0.0015339807878858025 0 0)
		   move (1 -1 0)
		   triggers (0 0 1 0 0 0)
		} 
		{}
		frames 542 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		{}
	}
	{
	"Gems 7 & 8: Snap Counter-Clockwise Rotating NE & Jump (5.223), Rotate NW While Turning Counter-clockwise & Stop Jumping (6.330), then Snap Counter-Clockwise (7.231)"
		frames 1248 1 ms
		moveframe 1 ms
		{
		   camera (-0.50046123204769 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		frames 1106 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		{
		   camera (-0.00028762139772897655 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		}
		frames 900 1 ms
		moveframe 1 ms
		{
		   camera (-1.4599662148701587 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
	}
	{
	"Gems 9-11: Start Jumping (9.042), Start Turning Counter-Clockwise Rotating NE (9.218), then Snap Counter-Clockwise & Rotate NW (10.009)"
		frames 1810 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		{} 
		frames 175 1 ms
		moveframe 1 ms
		{
		   camera (-0.00038349519697167267 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		{} 
		frames 790 1 ms
		moveframe 1 ms
		{
		   camera (-0.09855826562165237 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
	}
	{
	"Wall Hit: Rotate Clockwise (10.470), then Snap Clockwise Rotating NE (11.194)"
		frames 460 1 ms
		moveframe 1 ms
		{
		   camera (0.002492718780314167 0 0)
		   move (-1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		{} 
		frames 723 1 ms
		moveframe 1 ms
		{
		   camera (0.9392756111822267 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
	}
	{
	"Gems 12-14: Natural Bounce & Snap Counter-Clockwise Rotating NE (12.088), Rotate NW (12.782) & Rotate NE (13.297)"
		frames 893 1 ms
		moveframe 1 ms
		{
		   camera (-0.11974637525432286 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		} 
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		frames 693 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		{} 
		frames 514 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		{}  
	}
	{
	"Gems 15 & 16: Natural Bounce Jump & Snap & Turn Clockwise (13.477), then Stop Turning & Natural Bounce (14.426)"
		frames 179 1 ms
		moveframe 1 ms
		{
		   camera (1.400045090343376 0 0)
		   move (0 0 0)
		   triggers (0 0 1 0 0 0)
		} 
		{
		   camera (0.000671116594699968 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		frames 748 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (0 0 0)
		   triggers (0 0 0 0 0 0)
		} 
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
	}
	{
	"Gems 17 & 18: Rotate NW (14.336), Snap Counter-Clockwise & Rotate NE (14.819), then Start Jumping (15.361)"
		frames 109 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (-1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		{} 
		frames 482 1 ms
		moveframe 1 ms
		{
		   camera (-0.6400534837452838 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 0 0 0 0)
		} 
		frames 811 1 ms
		moveframe 1 ms
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		{} 
	}
	{
	"Ending: Natural Bounce & Tiny Snap Counter-Clockwise (16.379)"
		frames 747 1 ms
		moveframe 1 ms
		{
		   camera (-0.00038349519697167267 0 0)
		   move (0 0 0)
		   triggers (0 0 1 0 0 0)
		} 
		{
		   camera (0 0 0)
		   move (1 1 0)
		   triggers (0 0 1 0 0 0)
		} 
		frames 10000 1 ms
	}
}