Hello Guys! I used to play this game a lot since i was young. I've seriously got interested in this game again. So I've decided, Why not make a Public Version of the game. Since the game has many many mind Boggling features, Inclusively, the Plane (Gosh, who doesn't love it), the tanks,plane (Holy Shit man, They make MB a next level game) and tons of other super cool things.
Play it here: marbleblast-abhiverse.dedyn.io/
Thanks to @Whirlgig231, seriously. This dude is really awesome who made these super duper features. And all the Team Members who made the Marble Blast Powered Up. No wonder that the game has celebrated a decade by now, This game is now available publicly just like the other two ports made by @Vanilagy and @RandomityGuy [The Webport and The Haxe port]. It completely feels just as native MBPU. The game features all the sounds, powerUps, visuals, particle effects, hazards, special Items, controls and the custom mechanisms of MBPU.
This project was implemented in TypeScript, It utilizes Oimo Physics, and a custom version of Three.js (Custom Rendering for the game). The website utilizes the Torque 3D assets. (dts, dif, mis files) to construct levels. So a lot of time was saved since I didn't had to make each level by hand. Just that for some of them. I just had to do it once for the general case. Checkout Github to know more about it: github.com/Abhiguy/Marble-Blast-Powered-Up-Web .
I would also like to credit @Vanilagy and @RandomityGuy due to which this project was made successful, this particular port of Marble Blast Powered Up is partially Implemented from Scratch and was taken with permission from Marble Blast Web Port.
I know the Game still slightly feels different as compared to original one and I was aware of this when I was doing this project. any constructive feedback to help me improve them is appreciated.
Play it here: marbleblast-abhiverse.dedyn.io/
Thanks to @Whirlgig231, seriously. This dude is really awesome who made these super duper features. And all the Team Members who made the Marble Blast Powered Up. No wonder that the game has celebrated a decade by now, This game is now available publicly just like the other two ports made by @Vanilagy and @RandomityGuy [The Webport and The Haxe port]. It completely feels just as native MBPU. The game features all the sounds, powerUps, visuals, particle effects, hazards, special Items, controls and the custom mechanisms of MBPU.
This project was implemented in TypeScript, It utilizes Oimo Physics, and a custom version of Three.js (Custom Rendering for the game). The website utilizes the Torque 3D assets. (dts, dif, mis files) to construct levels. So a lot of time was saved since I didn't had to make each level by hand. Just that for some of them. I just had to do it once for the general case. Checkout Github to know more about it: github.com/Abhiguy/Marble-Blast-Powered-Up-Web .
I would also like to credit @Vanilagy and @RandomityGuy due to which this project was made successful, this particular port of Marble Blast Powered Up is partially Implemented from Scratch and was taken with permission from Marble Blast Web Port.
I know the Game still slightly feels different as compared to original one and I was aware of this when I was doing this project. any constructive feedback to help me improve them is appreciated.