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Marble Blast Forums :: Marble Blast Modifications Zone :: Marble Blast Platinum :: Marble Blast Platinum 1.14 - Mac now released!
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 AuthorTopic: Marble Blast Platinum 1.14 - Mac now released! (Read 2,042 times)
IsraeliRD
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 Marble Blast Platinum 1.14 - Mac now released!
« Thread Started on Sept 1, 2009, 4:33am »

Hey everyone,

MBP 1.14 is out, and is what I would believe be a tiny controversy, but the patch's contents is what I believe would be for the best. You may end up either loving the patch, or hating it.

Mac version is now available! Thanks to Joe Berria from Nexes-Development for coding the installer! Please consider sending a donation.

Known bugs: Search function is broken. Custom levels directory dropdown is gray-colored instead of orange.
Windows build DOES NOT have these bugs.



As always, download at www.philsempire.com

=========================================================
Patch 1.14

----------------


General fixes:

- The game now properly shows the 200 OOB random messages 11-50; also fixed typos and spelling with those messages (don't care about the grammar, but you can always complain to Technostick or Oakster).
- Removed some useless code
- Fixed minor GUI issues


Level specific:

- Fixed 'Half Pipe Dive' (Director's Cut): Description now says diamonds correctly (was gems) and added a missing full stop. In-game, there's now an In Bounds Trigger and start/finish pad as well as the super speeds have been aligned with the interior.
- Fixed minor triggering issues with 'Learn the Friction'. Water section's help trigger now displays fully.
- GarageGames Marble: 'Learn the Time Modifier' start help text now matches that of regular mission.
- 'Recoil Ultra Course' start help text now displays fully in both normal and GarageGames marbles.
- 'Gravity Shaker' now displays the author fully on the Leaderboards.
- 'Beach Party' accidentally had two diamonds at the same spot, so removed one of them.
- Couple of changes to 'The Tale of the Tall Skyscraper':
All help triggers that said who made which section were removed and replaced with static marbles of Phil'sEmpire and Matan's Red Dragon.
All moving platforms now have an ability to come back to their original location (crucial because at the very start of the level and a lot later on you were forced to restart if you fell Out of Bounds).
Fixed the movement of several moving platforms.
In Bounds Trigger height doubled (800, was 400).
Some help triggers were fixed to ensure the player sees them.
- 'Space Station' now has the spacecraft that sends you from the first half of the level to the second half coming back when triggered (the very last gem before you enter the craft has the trigger). The trigger inside the craft is smaller so players actually have an extremely high chance to get into the craft before it moves on without them.

Leaderboards:

- Changed some levels' standarisers and base multiplier scores so that newbies will not receive loads of points for crappy times, average/good players can squeeze a healthy amount of points and expert players will get a lot.
A good side effect of this, is that now it is actually worth replaying levels to squeeze in at least a second better because you can get hundreds (and on some levels, thousands) of rating points on every second you improve.
In order to get the leaderboards to give you the new rating, you need to beat your previous best at a level, or wait until those will be manually done by the Leaderboards staff.
Levels modified:

Intermediate Levels -
Skill Zone
Daedal Helix
Battlecube Revisited

Advanced Levels -
Combo Course
Ultimate Tree
Morph (the rating matches that of an expert level)
Rolling to Eternity
Random Mayhem
Frictional Battlecube

Expert Levels -
Trigonometry
Nukesweeper Revisited
Helicopter Monster Course
Recoil Ultra Course
Bouncing Fun
Speed Attack
Sand Storm
Platform Mayhem
Uphill Racing
Cardcaddy's Diamond Collection
Slowropes
Catwalks
The Ultimate Friction Challenge
The Tale of the Tall Skyscraper
Mastering the Marble
Space Station
Battlecube Finale

GarageGames Marble Levels -
Recoil Ultra Course
Mastering the Marble
« Last Edit: Oct 28, 2009, 6:34pm by IsraeliRD »Link to Post - Back to Top  IP: Logged


Jan 3, 2010, 1:26am, Alex Swanson, commenting about the development of MBU wrote:
I don't think that using the level editor to toss your opponents off the edge during a multiplayer match is technically cheating.

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Ari
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Where did the level go? My test level. Just Enough, the real level coming soon!

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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #1 on Sept 1, 2009, 5:29am »

w00t w00t!
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Quote:
I am Awesome
misterhard
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #2 on Sept 1, 2009, 5:43am »

Yeah! Can't wait for the mac version! :P
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #3 on Sept 1, 2009, 7:14am »

Awesome!
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I guess im done with speedruns for a while. Don't expect any for quite some time.
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #4 on Sept 1, 2009, 7:18am »

Awesome! Now hurry up with that Mac version! :P
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #5 on Sept 1, 2009, 8:03am »

Great work!

1.15 should be even bigger. :)
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #6 on Sept 1, 2009, 8:57am »

Nice but it hasn't got much different fixes! :(

The on thing i saw are the marbles on TTOTTS
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W000T Here is my first video ever

http://nz.youtube.com/watch?v=cM_-JoOS788
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #7 on Sept 1, 2009, 11:13am »

You won't notice the other stuff because it is things that are fixed, not improved. You don't notice right stuff, only wrong. ;)
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #8 on Sept 1, 2009, 3:45pm »


Quote:
Mac version will be available soon. That is, whenever Perishingflames decides to bother and log onto MSN for more than 5 seconds so that we can work on the patch.


Correction: That day, +14 days or so :P
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #9 on Sept 1, 2009, 3:48pm »

NAO :-[
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 Re: Marble Blast Platinum 1.14 is LIVE! (Windows o
« Reply #10 on Sept 1, 2009, 3:52pm »

loved the patch!
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #11 on Oct 4, 2009, 5:51pm »

Mac patch 1.14 is now released! Thanks to Joe Berria from Nexes-Development for coding the installer! Please consider sending a donation.
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #12 on Oct 5, 2009, 10:11am »

Thanks, PF (and Joe)! :)

I found another bug, unfortunately - the music volume slider in Options doesn't work (it no slide :P).
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #13 on Oct 5, 2009, 3:04pm »

That's weird- it works for me- is anyone else having this problem?
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #14 on Oct 8, 2009, 12:49am »

Mac version problem, i don't know if that from my old 1.12 version, but i don't have a MBG default sky, or i have delete this sky in an accident before...

After, i don't have the Audio slider problem.
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #15 on Oct 8, 2009, 9:34am »

will this work with mac osx 10.5.7 with a 2.26 GHz Intel Core 2 Duo Processor, and 2 GB of 1067 MHz DDR3 Memory?


when i try it install it with the version of MBG i bought from www.macgamestore.com the installer just quits >:(

Please Help Me Someone
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #16 on Oct 8, 2009, 3:21pm »

This is the patch you are installing or the full version?
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #17 on Oct 8, 2009, 5:26pm »


Oct 8, 2009, 3:21pm, Þerishingflames wrote:
This is the patch you are installing or the full version?


it is the full version
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #18 on Oct 8, 2009, 5:31pm »

Please zip and send your Marble Blast Gold app. Email is on my profile.

As a sidenote, in the future, always buy games through the developer website.
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 Re: Marble Blast Platinum 1.14 - Mac now released!
« Reply #19 on Oct 8, 2009, 6:08pm »

Interesting audio slider issues... seeing as the Options files (cs/gui) were not changed at all.
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Jan 3, 2010, 1:26am, Alex Swanson, commenting about the development of MBU wrote:
I don't think that using the level editor to toss your opponents off the edge during a multiplayer match is technically cheating.

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