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Author | Topic: Marble Blast Platinum 1.14 - Mac now released! (Read 2,042 times) |
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|  | Marble Blast Platinum 1.14 - Mac now released! « Thread Started on Sept 1, 2009, 4:33am » | |
Hey everyone,
MBP 1.14 is out, and is what I would believe be a tiny controversy, but the patch's contents is what I believe would be for the best. You may end up either loving the patch, or hating it.
Mac version is now available! Thanks to Joe Berria from Nexes-Development for coding the installer! Please consider sending a donation.
Known bugs: Search function is broken. Custom levels directory dropdown is gray-colored instead of orange. Windows build DOES NOT have these bugs.
As always, download at www.philsempire.com
========================================================= Patch 1.14
----------------
General fixes:
- The game now properly shows the 200 OOB random messages 11-50; also fixed typos and spelling with those messages (don't care about the grammar, but you can always complain to Technostick or Oakster). - Removed some useless code - Fixed minor GUI issues
Level specific:
- Fixed 'Half Pipe Dive' (Director's Cut): Description now says diamonds correctly (was gems) and added a missing full stop. In-game, there's now an In Bounds Trigger and start/finish pad as well as the super speeds have been aligned with the interior. - Fixed minor triggering issues with 'Learn the Friction'. Water section's help trigger now displays fully. - GarageGames Marble: 'Learn the Time Modifier' start help text now matches that of regular mission. - 'Recoil Ultra Course' start help text now displays fully in both normal and GarageGames marbles. - 'Gravity Shaker' now displays the author fully on the Leaderboards. - 'Beach Party' accidentally had two diamonds at the same spot, so removed one of them. - Couple of changes to 'The Tale of the Tall Skyscraper': All help triggers that said who made which section were removed and replaced with static marbles of Phil'sEmpire and Matan's Red Dragon. All moving platforms now have an ability to come back to their original location (crucial because at the very start of the level and a lot later on you were forced to restart if you fell Out of Bounds). Fixed the movement of several moving platforms. In Bounds Trigger height doubled (800, was 400). Some help triggers were fixed to ensure the player sees them. - 'Space Station' now has the spacecraft that sends you from the first half of the level to the second half coming back when triggered (the very last gem before you enter the craft has the trigger). The trigger inside the craft is smaller so players actually have an extremely high chance to get into the craft before it moves on without them.
Leaderboards:
- Changed some levels' standarisers and base multiplier scores so that newbies will not receive loads of points for crappy times, average/good players can squeeze a healthy amount of points and expert players will get a lot. A good side effect of this, is that now it is actually worth replaying levels to squeeze in at least a second better because you can get hundreds (and on some levels, thousands) of rating points on every second you improve. In order to get the leaderboards to give you the new rating, you need to beat your previous best at a level, or wait until those will be manually done by the Leaderboards staff. Levels modified:
Intermediate Levels - Skill Zone Daedal Helix Battlecube Revisited
Advanced Levels - Combo Course Ultimate Tree Morph (the rating matches that of an expert level) Rolling to Eternity Random Mayhem Frictional Battlecube
Expert Levels - Trigonometry Nukesweeper Revisited Helicopter Monster Course Recoil Ultra Course Bouncing Fun Speed Attack Sand Storm Platform Mayhem Uphill Racing Cardcaddy's Diamond Collection Slowropes Catwalks The Ultimate Friction Challenge The Tale of the Tall Skyscraper Mastering the Marble Space Station Battlecube Finale
GarageGames Marble Levels - Recoil Ultra Course Mastering the Marble
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Jan 3, 2010, 1:26am, Alex Swanson, commenting about the development of MBU wrote:| I don't think that using the level editor to toss your opponents off the edge during a multiplayer match is technically cheating. |
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Ari Respected Marbler
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|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #1 on Sept 1, 2009, 5:29am » | |
w00t w00t!
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Quote: |
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misterhard Guest
|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #2 on Sept 1, 2009, 5:43am » | |
Yeah! Can't wait for the mac version!
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Andrew Jr. Council Member
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|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #4 on Sept 1, 2009, 7:18am » | |
Awesome! Now hurry up with that Mac version!
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Edit by Matan: Sorry, I read  |
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Pablo Council Member
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|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #5 on Sept 1, 2009, 8:03am » | |
Great work!
1.15 should be even bigger.
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Kostas Advanced Marbler
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|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #6 on Sept 1, 2009, 8:57am » | |
Nice but it hasn't got much different fixes! 
The on thing i saw are the marbles on TTOTTS
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Pablo Council Member
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|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #7 on Sept 1, 2009, 11:13am » | |
You won't notice the other stuff because it is things that are fixed, not improved. You don't notice right stuff, only wrong.
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Þerishingflames Council Member
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|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #8 on Sept 1, 2009, 3:45pm » | |
Quote:| Mac version will be available soon. That is, whenever Perishingflames decides to bother and log onto MSN for more than 5 seconds so that we can work on the patch. |
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Correction: That day, +14 days or so
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Andrew Jr. Council Member
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|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #9 on Sept 1, 2009, 3:48pm » | |
NAO
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Edit by Matan: Sorry, I read  |
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Sonic Warrior1 Supreme Marbler
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|  | Re: Marble Blast Platinum 1.14 is LIVE! (Windows o « Reply #10 on Sept 1, 2009, 3:52pm » | |
loved the patch!
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Þerishingflames Council Member
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|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #11 on Oct 4, 2009, 5:51pm » | |
Mac patch 1.14 is now released! Thanks to Joe Berria from Nexes-Development for coding the installer! Please consider sending a donation.
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Andrew Jr. Council Member
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|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #12 on Oct 5, 2009, 10:11am » | |
Thanks, PF (and Joe)! 
I found another bug, unfortunately - the music volume slider in Options doesn't work (it no slide ).
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Þerishingflames Council Member
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|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #13 on Oct 5, 2009, 3:04pm » | |
That's weird- it works for me- is anyone else having this problem?
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misterhard Guest
|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #14 on Oct 8, 2009, 12:49am » | |
Mac version problem, i don't know if that from my old 1.12 version, but i don't have a MBG default sky, or i have delete this sky in an accident before...
After, i don't have the Audio slider problem.
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iceman2 New Marbler
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|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #15 on Oct 8, 2009, 9:34am » | |
will this work with mac osx 10.5.7 with a 2.26 GHz Intel Core 2 Duo Processor, and 2 GB of 1067 MHz DDR3 Memory?
when i try it install it with the version of MBG i bought from www.macgamestore.com the installer just quits 
Please Help Me Someone
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Þerishingflames Council Member
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|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #16 on Oct 8, 2009, 3:21pm » | |
This is the patch you are installing or the full version?
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iceman2 New Marbler
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|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #17 on Oct 8, 2009, 5:26pm » | |
Oct 8, 2009, 3:21pm, Þerishingflames wrote:| This is the patch you are installing or the full version? |
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it is the full version
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Þerishingflames Council Member
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|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #18 on Oct 8, 2009, 5:31pm » | |
Please zip and send your Marble Blast Gold app. Email is on my profile.
As a sidenote, in the future, always buy games through the developer website.
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IsraeliRD Administrator
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|  | Re: Marble Blast Platinum 1.14 - Mac now released! « Reply #19 on Oct 8, 2009, 6:08pm » | |
Interesting audio slider issues... seeing as the Options files (cs/gui) were not changed at all.
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Jan 3, 2010, 1:26am, Alex Swanson, commenting about the development of MBU wrote:| I don't think that using the level editor to toss your opponents off the edge during a multiplayer match is technically cheating. |
|
![[image]](http://i46.tinypic.com/2hrfzgo.png) |
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