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Post by IsraeliRD on Jun 20, 2012 6:26:25 GMT
Hey there, Back in the early days of PlatinumQuest (2.5 years ago) we came up with a feature simply titled the ‘Physics Mod Trigger’, or PhysMod for short. When the marble enters this trigger, one or more physics values are modified, such as marble speed or the gravity settings. A picture is worth a thousand words, so let's check out a couple levels! Pictured: Take advantage of the marble's heightened jumping ability. Level: Orthogonality, by Pablo Pictured: Put your physics knowledge to the test! Level: Messing with Physics, by Andrew Showcased: The tutorial level for the PhysMod, Fundamentals of Physics, by Pablo. The PlatinumQuest Feature Spotlight will conclude with #5 in a few months. Stay tuned for it because it is one of our biggest gameplay features - we are very excited for you to see it! Like the PhysMod, it was one of the very first features in PlatinumQuest, and we consider it game-defining. Stay relative, The Platinum Team
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Post by Pablo on Jun 20, 2012 6:38:43 GMT
Looks so awesome!!! I can't wait for pq
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Post by Tech Warrior on Jun 20, 2012 6:50:23 GMT
I am honored to be the first to comment. I need to learn to get to my point faster and not leave the screen open for 20 minutes. This is definitely an interesting thing as it opens up hundreds of level ideas! There are so many ways this feature could be used - for both aiding in the marble's progress as well as hindering it in ways. I can definitely see potential in this. It's amazing how such a fairly simple feature can be so effective! Great work Platinum Team.
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awengrocks
Intermediate Marbler
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Post by awengrocks on Jun 20, 2012 11:38:12 GMT
This is astounding! I did not think any of this was actually possible. Great job you guys!
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๖ۣۜAddict™
Advanced Marbler
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Post by ๖ۣۜAddict™ on Jun 20, 2012 12:40:24 GMT
This looks amazing, I like the new help trigger GUI and the particles for the white flames. The dts for the checkpoint and start pad are smooth. It looks like you guys kept the platinum and ultimate times, which is interesting. Anywho, can't wait for no. 5
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on Jun 20, 2012 12:48:58 GMT
I'm really liking some of the graphics. The spawn and finish pads are very decorative.
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Post by Jeff on Jun 20, 2012 14:02:10 GMT
AHHH!! NOOO ITS MBEMERALD'S SCRIPT TRIGGER...Nice job guys! Love everything that was presented! and don't mind my scratched out comment
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Post by Hi Guy on Jun 20, 2012 17:42:05 GMT
Same idea as (insert every new mod here), but better execution IMO. It's not the feature that counts, but the way said feature is used. Awesome work! Also, are the white particles added automatically or manually?
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Matthew
Experienced Marbler
[ss:Default Skin]
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Post by Matthew on Jun 20, 2012 18:16:22 GMT
Wow! This will be an amazing feature for PQ! I love what you did there! I know this game will be awesome.
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Hagaroo
Professional Marbler
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The nth dimension...
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Post by Hagaroo on Jun 20, 2012 19:00:31 GMT
Superb work, guys. I missed a lot but it's definitely coming together very well.
Btw, I like the look of the help triggers!
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Post by Trace on Jun 20, 2012 19:00:55 GMT
It will be mine. ALL MINE. YOU'RE GOING TO LOVE ME.
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Post by Jeff on Jun 20, 2012 20:20:45 GMT
Same idea as (insert every new mod here), but better execution IMO. It's not the feature that counts, but the way said feature is used. Awesome work! Also, are the white particles added automatically or manually? To me it looks like manual adding of a trigger or other object to "hook" onto, then the game adds them in...since we both know higuy that we can't save particleemitternodes to the mission file.
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Gary
Beginner Marbler
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Post by Gary on Jun 22, 2012 5:32:39 GMT
It looks great!I can't wait for play PQ
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Ben
Beginner Marbler
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Post by Ben on Jun 22, 2012 10:53:12 GMT
Wow, new feature? That's...umm...amazing! I can't wait for PQ~~
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Marblemaster1 (Frosty)
Professional Marbler
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Post by Marblemaster1 (Frosty) on Jun 22, 2012 14:54:22 GMT
This is astounding! I did not think any of this was actually possible. Great job you guys! It's actually very easily possible. It works like this: datablock TriggerData(DifferentPhysicsTrigger) { tickPeriodMS = 100; }
function DifferentPhysicsTrigger::onEnterTrigger(%this, %trigger, %obj) { defaultmarble.gravity = <insert number here>; } function DifferentPhysicsTrigger::onLeaveTrigger(%this, %trigger, %obj) { defaultmarble.gravity = 20; }
For super jumps, replace gravity with jumpimpulse. Default is 7.5. For super speed, I believe you replace gravity with maxRollVelocity. Default is 15. You may also want to add in angularAcceleration, with a default of 120. And there you have it. I just figured out exactly how part of PQ works.
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awengrocks
Intermediate Marbler
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Post by awengrocks on Jun 22, 2012 15:09:05 GMT
Haha, is that so? My knowledge in coding is pretty shallow so uh, yeah .
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Jun 22, 2012 16:15:46 GMT
But, you didn't make a particle for it.
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Post by Don.Gato on Jun 22, 2012 16:47:28 GMT
This looks great. Nothing new TBH, but still it has never been implemented into a mod to the best of my knowledge. Especially not so well.
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Post by Jeff on Jun 22, 2012 20:35:24 GMT
This is astounding! I did not think any of this was actually possible. Great job you guys! It's actually very easily possible. It works like this: datablock TriggerData(DifferentPhysicsTrigger) { tickPeriodMS = 100; }
function DifferentPhysicsTrigger::onEnterTrigger(%this, %trigger, %obj) { defaultmarble.gravity = <insert number here>; } function DifferentPhysicsTrigger::onLeaveTrigger(%this, %trigger, %obj) { defaultmarble.gravity = 20; }
For super jumps, replace gravity with jumpimpulse. Default is 7.5. For super speed, I believe you replace gravity with maxRollVelocity. Default is 15. You may also want to add in angularAcceleration, with a default of 120. And there you have it. I just figured out exactly how part of PQ works. %obj.getDatablock().property = val; safer so it works for all marble datablocks^
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Marblemaster1 (Frosty)
Professional Marbler
Master of the Spam Board, that is[ss:Default Skin]
I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.
Posts: 361
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Post by Marblemaster1 (Frosty) on Jun 22, 2012 22:10:55 GMT
But, you didn't make a particle for it. I know how to do that; I'm just too lazy to.
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Jun 23, 2012 0:11:33 GMT
You should submit this for MBDK.
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Post by Don.Gato on Jun 23, 2012 3:19:20 GMT
You should submit this for MBDK. There's already 2 threads there that show how...
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Marblemaster1 (Frosty)
Professional Marbler
Master of the Spam Board, that is[ss:Default Skin]
I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.
Posts: 361
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Post by Marblemaster1 (Frosty) on Jul 4, 2012 23:55:38 GMT
You should submit this for MBDK. There's already 2 threads there that show how... Exactly. It's so easy to do I intentionally didn't add it.
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davidskanal
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Post by davidskanal on Aug 12, 2012 7:22:05 GMT
You guys are awesome! Can't wait for new features/release!
DavidsKanal
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Frozen Marble
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Post by Frozen Marble on Aug 15, 2012 9:20:53 GMT
The PQ song, in the vid, didn't it sounds like a "Seaside Revisited Remix" to your ears?
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Post by Andrew on Aug 15, 2012 15:50:33 GMT
The PQ song, in the vid, didn't it sounds like a "Seaside Revisited Remix" to your ears? Not really, no.
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Post by MarbleDuck on Aug 16, 2012 15:06:28 GMT
We have release nao?
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